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Drawing latency on HTML5 canvas

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3 comments

  • Carson

    I'm not a Boox rep or anything, and this isn't going to solve your issue, but a search of youtube and the Boox Reddit shows that except for a few apps (Everynote, OneNote, and a few others), the implementation of input with the Boox pen (other than in their apps or apps they have optimized for it) has the lag you mentioned. So, it's not exactly a bug - it's a known limitation of the product.

    Hopefully someone official speaks up if I'm wrong, but I suspect that I'm not. As an alternative, you can use the boox input method or Google Keyboard handwriting input method to possibly work with your use case.

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  • Brad Hopper

    Right, I think Boox would need to embed their own SDK into their own browser for that to work. Wish they would do that... Meanwhile maybe I can figure out how to use their SDK in my app.

     

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  • George Laza

    Hey there,

    I just came across your message about the latency on the BOOX Go 10.3 when drawing on HTML5 canvas — super relevant to what I’m working on right now! I'm developing a similar project for my diploma thesis, focused on handwriting and drawing performance on BOOX devices, especially around raw input and latency.

    Your post (and Carson’s reply) really caught my attention. I think we might both benefit from sharing some insights or experiences — I’d be happy to exchange ideas and compare notes if you're interested.

    Feel free to reach out at george.laza@gmail.com if you'd like to share what you’ve discovered so far — I’d really appreciate it.

    All the best,

    George Laza

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